FRACT is a musical exploration game. You arrive in a forgotten place and explore the unfamiliar landscape to discover the secrets of an abandoned world that was once built on sound. As you start to make sense of this strange new environment, you work to rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music in the game.

FRACT features a beautiful open world to explore and decipher with music-based puzzles, stunning visuals, and an amazing score that evolves as you play. As you progress through the game, you unlock tools to make your own music in the FRACT studio, where you can also export and share your creations with others.

FRACT is being developed by Montreal-based indie studio Phosfiend Systems.

Get news and updates on our dev blog, talk and discuss on the FRACT forums, check out screenshots and videos, or contact us. Presskit available here.






What others have said about FRACT:

“A music/puzzle game that combines elements of Tron and Rez…[by] putting players inside a giant synthesizer.”
-Kirk Hamilton, Kotaku

“Fract is a first-person puzzle game with that looks like a cross between Darwinia and a Daft Punk video…it looks stunning and the world responds in ways that makes solving those puzzles extremely rewarding.”
-Graham Smith, PC Gamer

“Other Games Don’t Have Synthesizers Because FRACT OSC Took ’Em All.”
-Patrick Klepek, Giant Bomb

“The aesthetic, which has often been described as Tron-like, seems much more a style of its own…it’s surely the constant hum of music waiting to be born that contributes most massively to this sensory playground.”
-Adam Smith, Rock Paper Shotgun

“Fract is looking like a game that is even more adapt at skirting the norm, throwing you into a world that is utterly abstract, but aggressively beautiful.."
-Phill Cameron, Eurogamer

“Almost every videogame ever made has a soundtrack, but there are still very few that let you become the soundtrack…FRACT imagines the insides of synthesizers as interactive, Tron-esque cyberscapes that pulse and throb with sound.”
-Joshua Kopstein, Motherboard Vice

“Playing through FRACT is nothing short of a psychedelic experience. It’s an entire computerized world filled with sound puzzles – the kind that a player can’t truly appreciate without a good set of headphones.”
-Indie Games Channel

“Borrowing elements from both sci-fi movies and modern art, the universe achieves a zen-like aesthetic, with the combination of images, patterns, and sounds giving the game a sophisticated feel."
-Romain Thomas, The Creators Project