Featuring an expansive and open world to explore and discover, stylized visuals and sounds that combine to deliver a unique and synaesthetic experience. The first game from Montreal-based indie developer Phosfiend Systems, FRACT is coming to Mac & Windows in 2014.
What others have said about FRACT:
“A music/puzzle game that combines elements of Tron and Rez…[by] putting players inside a giant synthesizer.”
-Kirk Hamilton, Kotaku
“Fract is a first-person puzzle game with that looks like a cross between Darwinia and a Daft Punk video…it looks stunning and the world responds in ways that makes solving those puzzles extremely rewarding.”
-Graham Smith, PC Gamer
“Other Games Don’t Have Synthesizers Because FRACT OSC Took ’Em All.”
-Patrick Klepek, Giant Bomb
“The aesthetic, which has often been described as Tron-like, seems much more a style of its own…it’s surely the constant hum of music waiting to be born that contributes most massively to this sensory playground.”
-Adam Smith, Rock Paper Shotgun
“Fract is looking like a game that is even more adapt at skirting the norm, throwing you into a world that is utterly abstract, but aggressively beautiful.."
-Phill Cameron, Eurogamer
“Almost every videogame ever made has a soundtrack, but there are still very few that let you become the soundtrack…FRACT imagines the insides of synthesizers as interactive, Tron-esque cyberscapes that pulse and throb with sound.”
-Joshua Kopstein, Motherboard Vice
“Playing through FRACT is nothing short of a psychedelic experience. It’s an entire computerized world filled with sound puzzles – the kind that a player can’t truly appreciate without a good set of headphones.”
-Indie Games Channel
“Borrowing elements from both sci-fi movies and modern art, the universe achieves a zen-like aesthetic, with the combination of images, patterns, and sounds giving the game a sophisticated feel."
-Romain Thomas, The Creators Project