Monday 2012.09.17

Promises, promises


Monday morning – another week begins. The past couple of months have just flown by, long days of hard work punctuated by late-night bouts of inspiration-driven insomnia, diaper changes, and endless pacing around the house (to get the little one to nap). But it’s paying off (we hope!) and it’s starting to feel like we’re beginning to finish the game, rather than toiling around endlessly in the depths of iteration. While it’s definitely been a challenge to get back to work post-Zoe, we’ve managed to make a lot of progress. There’s still a lot yet to do, but we’re feeling pretty good about it these days.

Still though, I wish there were more hours in the day – as much as we’re checking things off the to-do list, there’s still so much more that we want to do. One thing that we keep wanting to do, but never seem to manage to pull off, is spend more time writing on the blog about development. I know, it’s something we’ve promised before, but never really delivered in a consistent way. It’s hard to balance though, because we also don’t want to spend too much time away from actually making the game. But I definitely want to make it more of a priority, so here’s hoping that it will work more this time around. I was pretty inspired by the Castle Story guys (who very kindly gave us a shoutout in one of their recent Dev Diaries) – they do a great job at communicating with fans through their blog, and I’d like to try and do the same.


So to help encourage us to be more regular at writing about FRACT, we’re thinking of doing more themed posts. I’ll be posting more about production updates, dev-diary stylez – so what we’re up to during the week, along with any other FRACT related news. Richard will continue with Screenshot Saturdays and the now newly-launched Sound Design Sundays, and will also post about some of the juicy synths he’s been researching (what I like to call “synth porn”) and some musical inspiration for the week. I’m hoping Henk will join in as well and write about the technical side of FRACT, which, let me tell you, is actually pretty fascinating (even for a non-programmer such as myself). The stuff he’s been in Pure Data to allow FRACT OSC to synthesize in real-time is pretty awesome, and I’m sure I’m not the only one who’s excited to learn more about it.

That’s all that I can think of for the moment – what about you? Is there anything else that you would want to hear about through the FRACT blog? Let us know in the comments!