Here’s a video for any of you curious as to what we’ve been up to in the past months with FRACT OSC. It’s essentially what we showed off a few weeks back at the IGDA DemoNight, and shows off two parts of the game, namely one of the newer puzzles and the studio, which is a hub where players begin and then come back to later in the game.
As the player progresses through the game, they are exposed to different elements of sound and music through puzzles and the world. As such, they are introduced progressively to the tools that they will eventually use in the studio. The studio acts as the culmination of their actions in rebuilding the world, where they eventually return and be able to make their own music.
Keep in mind that the game is still in development, so it’s still kind of rough (and basic), but it should give you an idea of where we’re headed with FRACT OSC. The studio and integration of sound/music in the game was what was always wanted for the old FRACT “beta”, but wasn’t technically achievable at the time. So this gives an idea of how the game has evolved over the past months (more on that to come in a future post).
Anyways, would love to hear what everyone thinks about the (somewhat) new direction for FRACT – we hope you like it. Even if you don’t, all comments/thoughts/feedback/questions are welcome!