This #ScreenshotSaturday might seem a little less exciting at first, but it’s actually quite cool. Exploration is a big part of FRACT, mechanically and philosophically. Sometimes though, even explorer-type players might just want to get from A to B without to much drama, and that’s where the subtle path hinting in the example below comes in. The sharp line in the terrain is enough to guide the eye, but subtle enough to not detract from exploration beyond these pathways. Big thanks to the current crop of testers that helped shape this tweak.