Wednesday 2013.07.24

End Game Shenanigans

This week I’m working on the end game a bit. It’s a complicated puzzle, less from the player’s perspective, but more in terms of what’s going on. Communicating the various stages of interaction effectively is proving challenging, but I think it will be a rewarding apparatus for players to work with. Here are some not-screenshots, more WIP screen-photos while I was working out some of the hierarchies, objectives, and spatial issues (don’t worry, these aren’t spoilery, just cool looking)




- Richard