Sorry it’s been awhile since the last post. Since the beginning of July, we’ve actually been working out of the Montreal Games Incubator, a pilot project launched in collaboration with Concordia University and Dawson College. As such, we’re sharing space with 3 other talented teams, all of which are working on developing a game/prototype at the end of the 8-week program. It’s been a great experience thus far, we’ve gotten some valuable feedback from industry mentors, some of which has made us rethink our approach (for the better!).
We’ve rejigged our development path, and have spent some serious time tackling a major technical challenge or two (news to come on this soon, trust me). Henk and Paul have been making a really powerful set of tools to build good sounding puzzles quickly. We’re very happy with the momentum and direction we’re headed, having developed more puzzles in the last week than exist in the entirety of the FRACT beta! (some of them do suck, but the turnover is allowing us to focus on better mechanic interactions). Below are a few shots from the incubator, and be sure to check out the videos on the Tag/Hexagram Youtube Channel
Even the tests are pretty:
Testing communication ideas: